Town: Ådehlÿ Nål̄aph Oyte

Ådehlÿ Nål̄aph Oyte

Ådehlÿ Nål̄aph Oyte
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceSipugehive Kingdom
Sub ProvenceKàvovan County
RegionRàduma Dodà Brush
Founded1332
Community LeaderJarl Mpf̄bó̄ Cúnvoīr 'Tiffany Bite' Ha̋chīnḱ Cú̄ń̄nḱ Gaw̄ Eghehf
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation7042 m (-19845 ft)
Average Yearly Precipitation106 cm/y (41 in/y)
Population1313
Population Density262 people per km2 (656 people per mi2)
Town AuraElven High Magic
Naming
Native nameÅdehlÿ Nål̄aph Oyte
Pronunciation/nɑːˈllaf/ /oʤˈti/
Direct Translation[bright] [chord]
Translation[Not Yet Translated]

Ådehlÿ Nål̄aph Oyte (/nɑːˈllaf/ /oʤˈti/ [bright] [chord]) is a subtropical Town located in Kàvovan County, Sipugehive Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Nål̄aph Oyte is derived from the Dwarven language, as Ådehlÿ Nål̄aph Oyte was founded by Ya̋mpf̄̄ Ga̋chidaw̄ 'Depth Raven' Mp̪f̄́r Maw̄shīsh Jōń Zÿhbafral, who was culturaly Dwarvern.

Climate

Ådehlÿ Nål̄aph Oyte has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 5°C (41°F). Ådehlÿ Nål̄aph Oyte receives an average of 106 cm/y (41 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Nål̄aph Oyte covers an area of nearly 5 km2 (2 mi2), and an average elevation of 7042 m (-19845 ft) above sea level.

Overview

Ådehlÿ Nål̄aph Oyte was founded durring the early 14th century in spring of the year 1332, by Ya̋mpf̄̄ Ga̋chidaw̄ 'Depth Raven' Mp̪f̄́r Maw̄shīsh Jōń Zÿhbafral. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ya̋mpf̄̄ Ga̋chidaw̄ 'Depth Raven' Mp̪f̄́r Maw̄shīsh Jōń Zÿhbafral.

Ådehlÿ Nål̄aph Oyte was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Nål̄aph Oyte is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Nål̄aph Oyte is is constructed arround a series of broad gravel mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Ådehlÿ Nål̄aph Oyte's failry decent fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Even the most brief look arround Ådehlÿ Nål̄aph Oyte has a good chance of putting a church or shrine into the center of your view. The town is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Ådehlÿ Nål̄aph Oyte, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Ådehlÿ Nål̄aph Oyte has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Nål̄aph Oyte.

Ådehlÿ Nål̄aph Oyte has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Nål̄aph Oyte has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Nål̄aph Oyte has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Nål̄aph Oyte has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Nål̄aph Oyte's public wards, blessings, and other arcane systems.

Ådehlÿ Nål̄aph Oyte possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Nål̄aph Oyte has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Nål̄aph Oyte has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Nål̄aph Oyte has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ådehlÿ Nål̄aph Oyte's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Ådehlÿ Nål̄aph Oyte tiny harmless tornadoes plague the town.

The Golem, Ice near Ådehlÿ Nål̄aph Oyte are known to be more aggressive than normal.

Ådehlÿ Nål̄aph Oyte's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Augury energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5278 m2
    • Cattle and Similar Creatures: 328
    • Poultry: 3939
    • Swine: 262
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

400 of Ådehlÿ Nål̄aph Oyte's population work within a Foundational Occupation.

874 of Ådehlÿ Nål̄aph Oyte's population do not work in a formal occupation, but do contribute to the local economy. 39 (3%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ådehlÿ Nål̄aph Oyte is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Ådehlÿ Nål̄aph Oyte used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Ådehlÿ Nål̄aph Oyte.

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Ådehlÿ Nål̄aph Oyte, swallowing large sections of the community. Ådehlÿ Nål̄aph Oyte lost 127 people, 123 livestock, and 26 buildings in the disaster. This disaster is often refereed to as The Mourning Swallowing.

History